Within minutes of landing, a masked-up Rani encounters one of the creatures inspiring the game's generic title: the gunk. As Rani and Beck soon discover, there's more to this place than initially meets the eye. A rare blip on their ship's radar suggested this place has a high concentration of energy. She, her partner Beck, and their robotic assistant CuRT, arrive on a mysterious alien planet with one goal in mind: finding anything of value to pay off their debts. You assume the role of Rani, a down-on-her-luck scavenger with a metal arm (named "Pumpkin"). The result? Although relatively clean of grimy design issues, only just enough is done to elevate above the heap of other titles. Image & Form's The Gunk essentially mashes those two sensations together in a different way moreover, they're also venturing into the 3D action-adventure genre (they're previously known for venerated SteamWorld series). It makes sense given the growing adult population in the medium: the satisfaction of renewing a once-grimy place can sound just as exciting as vanquishing monsters (given the right context). In the end, The Gunk, despite its new ideas, is incapable of entertaining the user in the best possible way, but if you are looking for a new game these winter days that will keep you entertained for 6-7 hours, The Gunk It can be a good option.Cleaning in games has started to become an interesting trend. Entering different environments, different music is played and its placement along with the variety of environments offers a relaxing feeling and mood. Technically, The Gunk does not have a specific frame drop or bug, and users can gain a psychological experience in this area. Designing character animations in some interfaces is something that is not done well and affects the player experience. The main problem of The Gunk in the design part is related to the game interfaces. The design of the game environments allows players to be constantly in a variety of environments, and although scuba diving or The Gunk platforming provides a good experience, the obstacles or even a few bass fights in the heart of the game could have been better designed. Image and Form Studio has used fancy and colorful designs to visually attract the audience, but there are some things that bother you to some extent. The game’s visual effects are at a good level for an independent game. While the idea behind the gameplay is appealing, the way it is implemented requires more auxiliary elements to keep the audience entertained as they should be. However, the development team has tried to keep The Gunk gameplay away from monotony and repetition, but from the middle of the game onwards, The Gunk gameplay becomes quite uniform due to the design of repetitive puzzles and the same structure and repetitive structure of the game. To unlock upgrades, you need to collect certain resources, so exploring the game world is valuable, and the reward is nothing but avoiding monotony. On the other hand, exploring the game world and picking up new materials is another thing that shapes the gameplay. For example, your sucker does not end with just sucking the Gunk, and you can change your combat system to some extent by firing, or sending drones to mislead them. The intended upgrades, while not as varied as they should be, may slightly alter the gameplay.